Network Culture Project
A Project of the USC Center for Public Diplomacy and the MacArthur Foundation, studying the fundamental shifts in how knowledge is being created, disseminated, and shared, resulting in the emergence of new large scale knowledge economies that fundamentally transform the way we need to think about learning, interacting, and living in virtual spaces.
Further, with new cultures are arising in Virtual Worlds, transcending geopolitical and geosocial boundaries, we looked into how they could be harnessed for the public good.
The purpose of the challenge is to build or create something in Second Life that would enhance, develop, or sustain the public good. They will be accepting proposals and choosing submissions based on based on how well they demonstrate the significance of virtual worlds for making an impact on society or culture.
In a world like Second Life, where every avatar has the ability of flight, movement restriction is a significant thing. Here, avatars are confined to a wheelchair, unable to use their normal range of motion