Network Culture Project

Year

2014

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A Project of the USC Center for Public Diplomacy and the MacArthur Foundation, studying the fundamental shifts in how knowledge is being created, disseminated, and shared, resulting in the emergence of new large scale knowledge economies that fundamentally transform the way we need to think about learning, interacting, and living in virtual spaces.

Further, with new cultures are arising in Virtual Worlds, transcending geopolitical and geosocial boundaries, we looked into how they could be harnessed for the public good.

Sculpture

From the International Justice Centre, exemplifying the essence of network culture

Annenberg Welcome Area

Early concept for the Annenberg Welcome Area

Tour Bubble

A transparent "vehicle" that conveyed passengers on a set route around the MacArthur Islands, giving them a tour

Virtual Vibe Jazz Fest '07

In Conjunction with the US State Department

Virtual Vibe Jazz Fest '07

In Conjunction with the US State Department

Virtual Vibe Jazz Fest '07

In Conjunction with the US State Department

Foundations Theatre

Spanning 4 sim ("server") zones, this auditorium could seat up to 300 people, with reactive seating that allowed each to get an up-close view at the speakers.

Foundations Theatre

Spanning 4 sim ("server") zones, this auditorium could seat up to 300 people, with reactive seating that allowed each to get an up-close view at the speakers.

Copyright Sculpture

Another point of network culture - a love of change and what is free. A more open source movement

Copyright Sculpture

Another point of network culture - a love of change and what is free. A more open source movement

Copyright Sculpture

Another point of network culture - a love of change and what is free. A more open source movement

Chance

An installation at the Justice Commons

The Justice Tower

Up close and personal with the Justice Tower - photo featured in a Second Life Artbook!

International Justice Center

Presentation before opening of Justice Commons

International Justice Center

Presentation before opening of Justice Commons

Public Good Community Challenge

The purpose of the challenge is to build or create something in Second Life that would enhance, develop, or sustain the public good. They will be accepting proposals and choosing submissions based on based on how well they demonstrate the significance of virtual worlds for making an impact on society or culture.

USC Auditorium

Virtual Worlds and the Public Good announcement

USC Auditorium

Network Culture Challenge - Announcement of the finalists!

Finalist Announcement

The 5 finalists were shoi

Virtual Conference with Kofi Annan

For the launch of the International Justice Center, helped to organize a stream with Kofi Annan about the importance of the public good.

Virtual Native Lands

One of the finalists of the Network Culture Challenge! The demo sim in development!

Public Good Community Challenge

The five finalists - Ability Commons, Virtual Native Lands, Wallsickness, Texas Obesity Research Center

Virtual Ability House

In a world like Second Life, where every avatar has the ability of flight, movement restriction is a significant thing. Here, avatars are confined to a wheelchair, unable to use their normal range of motion

Wallsickness

The next phase of Mauerkrankheit, under development at the Archipelago

Virtual Native Lands

A Winner of the Challenge, Virtual Native Lands is a group of sims where one can learn about authentic Native American culture online.