On Fulbright, GDC, and Community
In the modern age - the age where virtual and real have become one - it is important to be connected to the world around you, but also to understand the many wo… more
Pruning & the Art of Design
Game design isn’t – and shouldn’t be – about finding ways to present players with walls of text in tired, old ways. At its heart, its about building a world and… more
Reflections on E3
It's been a long time since my last E3, or even the E for All Expo, when it existed as an offshoot of the main conference (both of which I have to thank Indieca… more